NãO CONHECIDO FATOS SOBRE THE FIRST BERSERKER: KHAZAN

Não conhecido fatos sobre The First Berserker: Khazan

Não conhecido fatos sobre The First Berserker: Khazan

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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Embora desafiador de modo a jogadores hardcore, os 2 níveis de dificuldade e a variedade do mecânicas de combate e habilidades tornam este jogo atingível de modo a jogadores de todos ESTES níveis.

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Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade no roteiro.

A clara inspiração para isso foi Nioh, de que igualmente utiliza um sistema natural semelhante, porém isso tira um pouco do charme do um Souls e a graça de explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The developers describe the content like this: The First Berserker: Khazan ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.

Isso faz parecer de que Parcela do progresso foi jogado no lixo e honestamente não entendi essa decisão do “resetar” certas coisas do mapa após sair dele.

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Com 1 visual visual cell shading qual imita 1 anime, o game se destaca pela maneira saiba como usa seu sistema do habilidades para atravessar ao jogador a sensação por de que o protagonista é poderoso.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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